# What is ChronoForge?

{% embed url="<https://www.youtube.com/watch?v=O3WuqwAbEFg>" %}

### 'Hack and Slash' Combat Meets an MMO-Scale Prisoner's Dilemma

ChronoForge challenges the familiar ‘greed is good’ RPG experience with an MMO-scale social experiment that gives **real consequence to collective player decisions**.

ChronoForge is being developed by [Minted Loot Studios](https://mintedloot.com).&#x20;

**The Mission**\
Players gear up with 12 combat classes to battle exotic foes through time - from dinosaurs to space raiders. Raiding and open world mini-games are used to upgrade community-governed airships known as ‘trading companies’ for top tier crafting.

**The Catch?**\
In a ‘global prisoner’s dilemma’, players vote weekly to decide whether to attack rivals, ban harmful tech or *risk a global apocalypse* by activating their ChronoForge to smelt the best gear!

#### Collectibles

Our genesis collection of [**Adventurer** **NFT**](/collectibles/quick-breakdown#adventurer-nfts) characters sold out in January 2022. Playable characters and valuable loot can all be minted as [**carbon-neutral NFTs**](/collectibles/quick-breakdown) owned and traded by players.\
\
We are supported by a community of over \~**400,000 on** [**Twitter**](https://twitter.com/playchronoforge) and [**Discord**](https://discord.gg/chronoforge) where you can enjoy **games**, **giveaways** and **development sneak-peeks**.&#x20;

## Getting Started

Follow our handy guides to get started on the basics as quickly as possible:

{% content-ref url="/pages/zhN3s0G7U7FkdFIiV9h3" %}
[Quick Intro](/the-game/quick-intro)
{% endcontent-ref %}

{% content-ref url="/pages/ZPJm7e833naxZShJbTp1" %}
[Quick Breakdown](/collectibles/quick-breakdown)
{% endcontent-ref %}

{% content-ref url="/pages/zKb9U8xYsPKsW7LjeDYx" %}
[Community](/overview/community)
{% endcontent-ref %}

{% content-ref url="/pages/Pyg2RRFcgeWVfyIWoTh2" %}
[Where to buy?](/collectibles/where-to-buy)
{% endcontent-ref %}


# Our Studio

<figure><img src="/files/Gyv4IefZCSFalWBpu0d8" alt="" width="375"><figcaption></figcaption></figure>

Around 50 artists and engineers are working on ChronoForge. Chronoforge is fully owned by [Minted Loot Studios](https://mintedloot.com) of Australia and is our flagship title.

Chronoforge is being developed in collaboration with several other studios including [AAA codevelopers Tantalus Media](https://tantalus.com.au/games.html) and [Ammobox Studios](https://www.ammoboxstudios.com.my/), an independent game studio based in Malaysia.&#x20;

Blockchain interactions, NFTs and core elements of game event infrastructure are being developed by the Minted Loot engineering team.<br>


# Community

If you want to **chat directly to the game developers**, **network with founders**, see **sneak peeks** of the game or **win free stuff** then jump into our [**Discord**](https://discord.gg/chronoforge) and follow our [**Twitter**](https://twitter.com/playchronoforge)!


# Roadmap

We are a team that doesn't just build. We've been delivering for over 2 years.

\*Upcoming roadmap items are subject to change depending on player feedback & market conditions

<table data-full-width="true"><thead><tr><th width="268">Event</th><th width="113">Date</th><th width="473">Explainer</th><th data-type="checkbox">Complete</th></tr></thead><tbody><tr><td>Genesis Adventurer Mint</td><td>Q1'22</td><td>5000 Adventurer NFTs sold out in 24 hours</td><td>true</td></tr><tr><td>Staking Rewards</td><td>Q1'22</td><td>Mount NFT staking rewards, starting with the Hussari</td><td>true</td></tr><tr><td>Partner &#x26; Loyal Pets Mints</td><td>Q2'22</td><td>Thousands of pet NFTs airdropped on Immutable X for loyal dual holders</td><td>true</td></tr><tr><td>Adventurer Summoning Commences</td><td>Q3'22</td><td>An additional 2500 Adventurer NFTs are minted with inherited trait combinations from the 5000 originals. </td><td>true</td></tr><tr><td>Pixel Arena Mini Game </td><td>Q3'22</td><td>Launch of a web minigame with turn-based battling of Adventurer NFTs</td><td>true</td></tr><tr><td>ChronoForge Preview</td><td>Q4'22</td><td>First gameplay preview of ChronoForge - the 3D multiplayer action RPG</td><td>true</td></tr><tr><td>Epic Games Store Approval</td><td>Q1'23</td><td>Approved for distribution the Epic Games Store</td><td>true</td></tr><tr><td>Alpha Footage</td><td>Q2'23</td><td>Improved preview including complete dungeon run.  </td><td>true</td></tr><tr><td>First Public Play Test</td><td>Q4'23</td><td>General access to play ChronoForge's first dungeon and six combat classes</td><td>true</td></tr><tr><td>Arctic War Boar Reward</td><td>Q4'23</td><td>Switch to the Arctic War Boar Staking Reward</td><td>true</td></tr><tr><td>Second Play Test</td><td>6 Dec'23</td><td>General access to play a new dungeon and 9 combat classes</td><td>true</td></tr><tr><td>Support Airships Mint</td><td>8 Dec'23</td><td>2500 Support Airships minted for ETH</td><td>true</td></tr><tr><td>3D Adventurer Artwork</td><td>Dec'23</td><td>Switch to 7500 unique 3D artworks for Adventurer NFTs, actual representations of in-game characters</td><td>true</td></tr><tr><td>Prospecting Deed Mint</td><td>Q1'24</td><td>500 Prospecting Deeds minted using $CHRONOS</td><td>true</td></tr><tr><td>Rift Season Pass Mint</td><td>Q2'24</td><td>90,000 Rift Passes Minted!</td><td>true</td></tr><tr><td>Chronopoints Launch</td><td>Q2'24</td><td>NFTs and quests now earning points with partners!</td><td>true</td></tr><tr><td>PreSeason Competition</td><td>Q4'24</td><td>3 weeks open to the public with full loop dungeon + overworld combat and crafting</td><td>true</td></tr><tr><td>MindTome AI Early Access</td><td>Q1'25</td><td>Unique AI personas for all 7500 ChronoForge Adventurer NFTs will go live on our web app in preparation for the in-game integration</td><td>true</td></tr><tr><td>ChronoForge Early Access</td><td>10 Sep</td><td>The first full release of ChronoForge on PC! </td><td>true</td></tr><tr><td>Minor Update 1.1</td><td>Q4'25</td><td><ul><li>Permadeath mode</li><li>Minting from Game</li></ul></td><td>false</td></tr><tr><td>$CHRONO TGE &#x26; Season 1 Commences</td><td>Q4'25</td><td>Initial airdrop of 5% of supply to Adventurer NFT holders<br>Play &#x26; Earn Season 1 commences</td><td>false</td></tr><tr><td>$CHRONO Staking Launch &#x26; NFT Exclusives</td><td>Q4'25</td><td>Limited edition NFT character drop for staking $CHRONO at TGE, in addition to bonus chronopoints</td><td>false</td></tr><tr><td>$CHRONO Governance Rewards</td><td>Q4'25</td><td>First tranch of $CHRONO governance rewards dropped to eligible airship and prospecting deed holders</td><td>false</td></tr><tr><td>Major Update 2.0</td><td>Q1'26</td><td><ul><li>Hyperscale Open World PVP</li><li>Cross-IP Encounters &#x26; Partners</li><li>Steam Release</li></ul></td><td>false</td></tr><tr><td>Minor Update 2.1</td><td>Q2'26</td><td><ul><li>Nintendo Switch 2 Release</li><li>AI playable characters - full implementation</li></ul></td><td>false</td></tr><tr><td>Major Update 3.0</td><td>2H'26</td><td><ul><li>Mobile Release</li></ul></td><td>false</td></tr></tbody></table>


# Quick Intro

{% embed url="<https://www.youtube.com/watch?v=KW-3QVNBMn0>" %}

### 'Hack and Slash' Combat Meets an MMO-Scale Prisoner's Dilemma

ChronoForge challenges the familiar ‘greed is good’ RPG experience with an MMO-scale social experiment that gives real consequence to collective player decisions.

**The Mission**\
Players gear up with 12 combat classes to [**battle exotic foes through time** ](/the-game/raiding)- from dinosaurs to space raiders. Raiding and open world mini-games are used to upgrade community-governed airships known as ‘trading companies’ for top tier crafting.

**The Catch?**\
In a ‘global prisoner’s dilemma’, players vote weekly to decide whether to attack rivals, ban harmful tech or *risk a global apocalypse* by activating their ChronoForge to smelt the best gear!

You can play with or without crypto and NFTs. If you are comfortable with crypto, you can own and trade your characters, land, mounts, pets and loot as [**carbon-neutral NFTs**](/collectibles/quick-breakdown).&#x20;

### What sort of Game is this?

The game is similar to World of Warcraft or Final Fantasy XIV, but with some major gameplay twists designed to bring a community together and make replay maximally enjoyable.

* All crafting occurs within one of eight player-governed [**Trading Companies**](/the-game/trading-companies-and-politics) **.** These crafting hubs can be upgraded by players and each week vote in a [**global prisoner's dilemma**](/the-game/global-prisoners-dilemma) that can **wipe out the whole world!**
* All dungeons are **randomly** **generated**, meaning the layout, the traps within, the enemies you face and their traits will change every dungeon run. Be prepared for the unexpected!
* Rare gear gets harder to find and create the more of it already exists, meaning the [**relative scarcity of items is preserved even as the player population grows**](/collectibles/economy-sustainability).

### Do I have to own cryptocurrencies and NFTs to play?

Nope. You can play for free or with a USD account and never have to engage with crypto. You can start minting NFTs at any time based on your in-game achievements if you feel crypto asset trading is for you.

### Is this 'Pay to Win'?

Nope. Combat in ChronoForge is real-time, PvE and requires cooperation between different classes to succeed. Well-equipped but unskilled players will be quickly dispatched by higher tier enemies.

### Why Add NFTs to Games?

Our team loved pioneering multiplayer RPGs like World of Warcraft but were frustrated that, after pouring **years of efforts and funds into the game**, the developers forbid us **trading this value** with other players.

By making our game items, characters, pets and mounts tradable NFTs we are helping players **get back some of the value** they put in to creating and improving those assets. In future this will include both **official game content** and **user-generated content**.

Not a fan of NFTs? No stress. You can also play the full game in traditional style with purely server-based assets.

### Aren't NFTs bad for the environment?

It depends on how you make your NFTs! Your game NFTs will be minted on [**Immutable X**](https://www.immutable.com/) - a **carbon-neutral blockchain layer**, meaning your NFT won't be adding to greenhouse gas emissions!


# How to play?

### Early Access Launch&#x20;

ChronoForge will be accessible to the public on the Epic Games Store in Q2 for an 'Early Access' Launch. Additional public playtests are expected before the launch. Follow our discord and X (Twitter) to be the first to know!

### Development Build Access

Holders of our [**Adventurer** ](/collectibles/adventurers)**Collectibles** are given access to raw development builds of the game via the Epic Games Store every few weeks. Simply [**join our discord**](https://discord.gg/chronoforge) and ask any of our team for the "Unbreakable" discord role to get access!

### Full Release

Full game release is expected in 2025. Join our [**discord**](https://discord.gg/chronoforge) and follow[ **our twitter**](https://x.com/playchronoforge) for the latest updates!

<figure><img src="/files/r811rj9sij3418MysQZh" alt=""><figcaption></figcaption></figure>


# Founder's Edition

Your season competition pass and loot bundle

{% embed url="<https://youtu.be/_yA_PwJKUvk>" %}

### Where to buy?

* With cash or crypto at <https://chronoforge.gg> (scroll down)
* On Abstract Chain at <https://app.chronoforge.gg/store>

### What are the benefits?

* Access 11 different combat classes - including two instant unlocks - Battlesmith & Reaper
* Limited Edition Mecha Chad cosmetic and Ethereal Umu mount
* Earn [Forge Stamps](/the-game/forge-stamps-and-umu) through gameplay + 20,000 instant stamps
* Earn [$CHRONO](/collectibles/usdchrono) through competition


# Forge Stamps & UMU

Premium in-game currencies such as Forge Stamps and UMU Badges are required to unlock certain content. No piece of premium content is designed to create a substantive winning advantage, but may let you enjoy a different play style or save you some time on certain tasks.&#x20;

You can acquire premium currencies from the game shop or earn them through in game achievements after purchasing a Founder's Edition

<figure><img src="/files/OozUvXsf27wdIWfS1tSZ" alt=""><figcaption></figcaption></figure>

### Forge Stamps

<figure><img src="/files/QQIdBmg2LhtL6AXyYIEE" alt=""><figcaption></figcaption></figure>

Forge Stamps are used to unlock some of the most exciting content in ChronoForge including:

* **Five new combat classes** (in addition to the six free to play classes)
* **Traits** (which provide minor permanent buffs and debuffs to your character)
* **Seasonal cosmetic gear**
* **Bag slots**
* **Extra forge crafts** (the highest tier crafts at the ChronoForge - normally capped at one per week)
* **Reforging** (rerolling the stats on an item for different bonuses)
* **Skill tree resets**

### Umu Mountaineers Union (UMU) Badges

<figure><img src="/files/H0CJBRpexNQ8C0HgkRuy" alt="" width="375"><figcaption><p>The Umu Mountaineers Union or 'UMU' for short is dedicated to the <br>promotion and preservation of the majestic mountain umu. </p></figcaption></figure>

UMU Badges can be used to upgrade the capabilities of your umu mounts including **bag size, speed and attack**, in addition to **unlocking new varieties of umu to ride**!&#x20;

You can earn UMU Badges by **completing various achievements** across the Great Isle to demonstrate your skills as a true Umu Mountaineer.&#x20;

Representatives of the Umu Mountaineers Union (UMU) can be found at stables across the Great Isle and aboard Trading Company Vessels.&#x20;


# Global Prisoner's Dilemma

Make or break the world with your collective decisions!

<figure><img src="/files/Cw08jkAs6QA9VTDKn7No" alt=""><figcaption><p>If player's collectively make poor decisions, disaster ensues for everyone!</p></figcaption></figure>

### The Vote

Each week players vote whether their trading company airships attack each other, attempt an uneasy peace or activate the game’s most powerful smelting facility - the ChronoForge, which temporarily gives access to the best gear and end-game content.&#x20;

### The Catch

In an analogy for the global carbon emissions crisis, ChronoForge technology is revealed to be environmentally catastrophic. If the community collectively votes to activate too many chronoforges at once, a planetary fracture occurs which wipes out everyone’s trading companies! Resetting their crafting ability to zero.&#x20;

We are effectively pitting the community's own greed against itself in an entirely new type of massive social game mechanic!


# Raiding

<figure><img src="/files/ZTOFGMTiQ6mZTjXOjtYh" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Under active development:** This section of the guide will be subject to frequent revision as game development progresses. Check back for more updates as we go!
{% endhint %}

The raiding component of Chronoforge is a **real-time online multiplayer PvE dungeon crawler.** Users can crawl dungeons with their friends, collect loot and upgrade their player and gear over time.&#x20;

Dungeon instances are **accessed via an open-world map** and are between 1 and 5 **players** in size. Dungeons consist of **multiple stages of increasing difficulty and reward**s.&#x20;

### Randomisation & Replayability

We understand that core to a sustainable game economy is establishing a long tail to game enjoyment and item utility.&#x20;

To bolster replayability we are employing several strategies

1. **The layout and challenges of dungeons change dramatically each run.** There are optional paths, short-cuts, variably-paced mini-bosses, trap rooms and more to keep you on your toes.&#x20;
2. **Enemies, their traits and locations in dungeons** are randomised, meaning different strategies may have to be employed on each run through.
3. Combat experiences are genuinely **different between classes**
4. Combat is highly dependent on the '**human' factor of cooperative play**, which introduces a significant degree of randomness to outcomes.
5. **Loot drops are randomised**, to ensure multiple runs are required to get a specific desired items.

### Rewards & XP

Players will be rewarded for killing enemies based on loot dropped, which can include game gold, crafting materials, and even weapons and armour from powerful enemies. All items start as server-based and can be converted to NFTs using an amount of $CHRONO (varying based on the item level and type).&#x20;

Players will also be rewarded XP, the amount will vary depending on the level of the enemy vs. the level of the player. Players will level up with sufficient XP, increasing basic battle statistics and unlocking the ability to equip higher level items. This will form an incentive cycle, allowing players to take on the more powerful enemies in larger raids.

### Adjustable Difficulty Curve

We want to ensure that raiding is accessible to both casual gamers and those that enjoy a ‘tough’ grind. For this reason dungeons will be available at multiple difficulties with varying rewards - from 'story mode' to 'barbaric'. &#x20;


# Harvesting & Crafting

### Harvesting Resources & Gear

<figure><img src="/files/uiUGq9Z8bBysBXphJqtG" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/1446NPYYriO44mWclrfk" alt=""><figcaption></figcaption></figure>

Five forces drive the player economy of ChronoForge:

1. Harvesting the overworld with hunting, fishing, mining and lumbering mini-games
2. Upgrading your [trading company](/the-game/trading-companies-and-politics) vessel and vendors to produce the best gear
3. [Crawling dungeons](/the-game/raiding) for better crafting ingredients and gear
4. Completing side quests for special recipes
5. Activating a ChronoForge at your trading company to forge the highest tier gear

The overworld of Terra serves as a safe-zone (no combat) where players can socialise, navigate between trading companies and harvest natural resources. It is part lobby, part crafting and trading hub. You can chat with other players and show off your gear/pets/mount (like typical online lobby/social spaces).&#x20;

### Geography of Terra & Civilisations

<figure><img src="/files/ABmTHXf4oVtD75IgdLpS" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/NaZvo6E8qo9G48aS9V9B" alt=""><figcaption></figcaption></figure>

The world of Terra consists of a large seismically unstable continent ringed by impassable chronostorms. Generations ago, in an effort to avoid the constant tremors and quakes of the surface, the people of Terra took to the sky in airships which have since formed [trading companies](/the-game/trading-companies-and-politics). These trading companies now harvest the land from above, making only temporary expeditions on the surface.

### Ruling Guilds

<figure><img src="/files/u1zVGIc9J5NpKtuhwjjn" alt=""><figcaption></figcaption></figure>

The Prospector's Guild are resource industry magnates that established a monopoly on mining activities. The Scholar's Guild are historians, scientists and conservationists, focused on understanding the past and preserving our future. The Aviator's Guild operates the airship routes between encampments and trading companies (the settlements inhabited by the people of Terra).

### Chronos Storms

<figure><img src="/files/moNbkz8aCFqGvBsLx9fi" alt=""><figcaption></figcaption></figure>

Chronostorms are nebulous thunderstorms charged with rift energy. It is said if you stare hard enough into the eye of a chronostorm you may catch a glimpse of a world on the other side. The world beyond the chronostorms has not been seen in written history, although archaeological evidence suggests that the borders of past great civilisations such as the Saurians and Megaloths once spanned well beyond the known realm.

### Chronos

Chronos is a recently discovered rare mineral that appears to have potential for several industrial applications including heating, super-strong alloys and magnetism. The Prospector's Guild is actively seeking new deposits of chronos and will handsomely reward any adventurers who can bring them additional samples of the crystal.


# Trading Companies & Politics

Trading companies are your upgradable crafting hub and home

### Player-Driven Global Politics

The political system and world of Terra is not ruled by any particular kingdom, instead powerful trade guilds have established a trading network and monopolies on certain activities. The coalition of the three most powerful guilds (Prospectors, Scholars and Aviators) came together centuries ago to establish the first airship trading routes and form a loose kind of oligarchic government.&#x20;

Those first airships have since formed formal **trading companies** with shareholder members (players) who govern their actions and upgrade paths.

<figure><img src="/files/lqKePQI75jSnhcfq5jZY" alt=""><figcaption></figcaption></figure>

### What are Trading Companies?

Trading companies are **part airship**, **part town**, and are the **central NPC and crafting hubs** of the game. Trading company airships come in various sizes, will be **upgraded through the cooperative efforts of players** and can even **engage in conflict with each other**. The bigger and better the trading company, the better gear you will be able to craft.

Before becoming a member of a trading company a 'share' must be purchased, the value of which is dynamic based on the current economic strength of the company.  Each adventurer character can only be a member of **one trading company at a time**, with a cooldown to any switch.

### Upgrading Trading Companies

Trading company vessel upgrades require an enormous amount of raw materials with can be harvested from the overworld and dungeons below. Shareholders (player members) of a trading company will need to work together to accumulate enough resources to build bigger and better trading company structures.

### Voting System

Shareholders then vote routinely on ***shareholder proposals*** for major changes in the game including which upgrade path to take the company airship and conflict with other trading companies. Some players get more votes than others based on vendor guild membership, prospecting deeds and other achievement factors.

### Is there an advantage to having different adventurers in different trading companies?

Yes! Trading company shareholders are privy to proposals and planned actions that would be **valuable information to adversaries** or potential allies. Failure to take account of the intent of other trading companies could have **devastating consequences** in the long term. This is a thinking game, not just hack-and-slash.&#x20;


# Permadeath

New features planned for our first major update after Early Access Launch - 'Death & Dirty Deeds'

### Permadeath

In the first major update we plan to introduce 'permadeath' features to ChronoForge. Specifically:

* Dying in any Barbaric difficulty dungeon will lock your adventurer character in an unplayable 'dead' state and wipe any non-NFT inventory they have in their bag. Any NFT inventory will remain account bound and unaffected.
* Characters can be revived by spending $CHRONO or other currency.&#x20;
* Adventurer NFTs always revive with their soul bound heirloom gear.

### Bribes

From the beginning we've said our world is not one of equals, but rather reflects the inequalities and power relations of the real world. We realised something was missing from our global governance system that would better reflect the real world political dilemmas we look to emulate... Corruption!

* We plan to provide players a safe way to offer bribes to Prospecting Deed owners to vote for a specific option in the Trading Company
* If the Deed owner votes for that option, they will receive a share of bribes committed to that option in that Trading Company


# Classes

There are 12 standard classes, each with interdependent roles. You should expect to need a mix of DPS, healing / HOT (heal over time) and tanks in your team to complete a dungeon.

[<mark style="color:blue;">All classes will be brought to life in 3D in our RPG</mark>](https://opensea.io/collection/chronoforge)

![Hunter and Priest Class 3D Models as Playable in MMORPG](/files/BTUusnVzXXL0VTwAklGY)

### Full Class List

<table><thead><tr><th width="150">Class</th><th width="150">Role</th><th></th></tr></thead><tbody><tr><td>Mech</td><td>Heaviest Tank</td><td><img src="/files/l3Ucz63pkBrFswMYNe0G" alt=""></td></tr><tr><td>Warden (Previously Priest)</td><td>Healer</td><td><img src="/files/Wlm1QtGgJvGuHPM2nkdg" alt=""></td></tr><tr><td>Thief</td><td>DPS / Stuns</td><td><img src="/files/afn15vvsc8YYUct2v0QA" alt=""></td></tr><tr><td>Hunter</td><td>Ranged DPS</td><td><img src="/files/InDEQK9Z2xOwqbSMpqJW" alt=""></td></tr><tr><td>Knight</td><td>Tank</td><td><img src="/files/QEIrIFprDXSHrFcxdTn2" alt=""></td></tr><tr><td>Lancer</td><td>Heavy DPS</td><td><img src="/files/PGxdyvjQVjtH0FXwpKSP" alt=""></td></tr><tr><td>Rift Weaver (previously mage)</td><td>Ranged DPS</td><td><img src="/files/mwHjLNk9og4Y9Dr5VHS8" alt=""></td></tr><tr><td>Monk</td><td>DPS / HOT</td><td><img src="/files/eAEZZYYOnUOi7vLOiYwA" alt=""></td></tr><tr><td>War Forger (previously paladin)</td><td>Tank / HOT</td><td><img src="/files/x6EnX52x0n6Lg3bE4iAc" alt=""></td></tr><tr><td>Druid</td><td>Mixed DPS</td><td><img src="/files/R8hQTHHWqJV0s4Mi3cce" alt=""></td></tr><tr><td>Engineer</td><td>DPS / Stuns</td><td><img src="/files/KF57nt7xaaGbWvpC5Xw1" alt=""></td></tr><tr><td>Reaper</td><td>DPS / Health Stealing</td><td><img src="/files/0NguS41Tx68n5tQzWDwL" alt=""></td></tr></tbody></table>

###


# How to compete?

Earn $CHRONO, Forge Stamps and other game prizes through competition

{% hint style="warning" %}
Just you can earn prizes in Chronoforge and our NFT collectibles may be tradable on marketplaces does ***not*****&#x20;mean you should try to earn a living wage or expect to profit overall from playing a game**. Any game that claims '*everyone will earn*' by playing is a ponzi-scheme. Don't plan your life or finances around playing this game.
{% endhint %}

### Start Date

Season 1 will begin upon $CHRONO TGE - roughly one month after game launch 10th September 2025.

### Eligibility

To prevent against bots and exploitative work practices, our seasonal competition ladder (with $CHRONO prizes) are not open to Free to Play.&#x20;

For your characters to rank on the leader boards for Season 1 you need **one** of the following:

* Your account purchased the [Founder's Edition](https://chronoforge.gg/) - all your characters (both non-NFT and NFT) are eligible for the leader board! OR...
* Your character is already an [NFT adventurer](/collectibles/adventurers). This character is eligible for the leader board! OR...
* You burnt a [Chronos Hoard](https://magiceden.io/collections/abstract/0x89a8d30ab57ba1ac147198caf452ab6e08ca66d9) (obtain by burning a [Totem NFT](/collectibles/totems)) to your character in our web app \[instructions to follow closer to competition start]


# Season 1 Ladders

You can view the season 1 competition ladders here

{% embed url="<https://app.chronoforge.gg/ladders>" %}

#### Reward Cycles

* Winners are ranked and reset **monthly** for the main **season event**
* Winners are ranked and reset weekly for all other ladders
* Payouts of rewards occur monthly, unlocking over 30 days.&#x20;

**Loyalty Points Multiplier**

Loyalty Points rank will multiply Heroism Points as they are earned:

1. Top 100 = 2x
2. Top 101-1000 = 1.75x
3. Top 5000 = 1.5x


# Loyalty Points

Loyalty Points are a loyalty ranking system within the ChronoForge ecosystem. Loyalty Points will boost chances of gameplay rewards and attract exclusive privileges from our ecosystem partners including other games. The full list of partners will be revealed closer to $CHRONO TGE but includes many of the top tier games in web3.&#x20;

**How to earn Loyalty Points?**

1. **Stake $CHRONO:** staking $CHRONO is the most efficient way to earn Loyalty Points. Stake your $CHRONO within the TGE promotion period for 100% instant bonus Loyalty Points. Plus, secure up to 3 limited edition NFTs playable characters for every 50k CHRONO staked!&#x20;
2. **Hold ChronoForge NFTs:**
   1. Prospecting Deeds - 300 points / day
   2. Adventurers - 50 points / day
   3. Support Airships - 50 points / day
   4. Mounts - 2 points / day
   5. Pets - 1 point / day
3. **Participate in play tests:** our public play tests have included various quests that reward loyalty points.


# Totem Bounties

Compete with teams or as a solo collector! Whose side are you on?

In addition to in-game competition, each season you can earn rewards through competition simply by trading and burning your [Totem NFTs](/collectibles/totems). There are multiple bounties, some rewarding cooperation and others rewarding self-interest!&#x20;

### **See your ranking here:** [**https://app.chronoforge.gg/totems**](https://app.chronoforge.gg/totems)

**Current Season Bounty Rewards**

Any unclaimed $CHRONO at token launch will be distributed 14 days after the launch.&#x20;

* 30% to Scholar's Bounty
* 30% to Krutz's Bounty
* 30% to Rusty's Bounty

**Scholar Finn's Bounty**

<figure><img src="/files/sCd55Fm6OUKSLTZBbnEy" alt=""><figcaption></figcaption></figure>

**Prospector Krutz's Bounty**

<figure><img src="/files/9f8g2x0yKbQTC7f0zj3A" alt=""><figcaption></figcaption></figure>

**Captain Rusty's Bounty**

<figure><img src="/files/nCr9evFy9wdKXJ5D3C0S" alt=""><figcaption></figcaption></figure>


# $CHRONO Staking Rewards

Stake your $CHRONO within 48 hours of TGE for massive bonus rewards.

### TGE Bonus Rewards

You can stake your $CHRONO within the first 48 hours after TGE to receive limited edition Adventurer NFT races, dependent on the amount you stake. You will also instantly receive 100% extra [Loyalty Points](/competition-and-rewards/loyalty-points) upon staking (normally received at a rate of 0.1 Loyalty Points per $CHRONO staked per day, instead you will receive an addition 0.1 LP per $CHRONO immediately upon staking).

* **Saplings:** *Children of the Ents, Saplings are slow to mature into their adult relatives. Their cheeky demeanour and small forms hide centuries of wisdom and unrivalled resilience. Saplings will also rejuvenate quickly despite the most dire wounds.*
* **The Reborn:** *It is said the remains of ancient warriors slain by dark magics sink forever deep in the rock. There in the deepest depths, these souls and the magic that scarred them have begun to bind themselves to the remains of all manner of forgotten creature. Pray you should not see them but know that the Reborn will rise again.*
* **???:** *This legendary race is yet to be revealed! Expect a stunning teaser trailer close to TGE!*

<figure><img src="/files/5nmXmghnbaELiJM02kyD" alt=""><figcaption></figcaption></figure>

**$CHRONO Staking Rewards After TGE**

From 48 hours post TGE, you can still stake $CHRONO for Loyalty Points at a rate of 0.1 Loyalty Points per $CHRONO staked per day. [**Learn about the benefits of Loyal Points.**](/competition-and-rewards/loyalty-points)


# Quick Breakdown

{% hint style="warning" %}
Just because digital collectibles in Chronoforge may be tradable on marketplaces does ***not*****&#x20;mean you should try to earn a living wage or expect to profit overall from playing a game**. Any game that claims '*everyone will earn*' by playing is a ponzi-scheme. Don't plan your life or finances around playing this game.
{% endhint %}

<figure><img src="/files/HzjpkgLGuuBU8SEFiZfs" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/4kW6pIMMOsYmVbOkH2hv" alt=""><figcaption></figcaption></figure>

The economy of Chronoforge is both ‘in game’ and real world, as many assets in the game can be traded as digital collectibles. Characters and loot generated in game **start as purely server-based items**. Minting those items/characters as tradable collectibles requires completing in-game achievements and burning [$CHRONO](/collectibles/usdchrono).

### Digital Collectibles

* [Genesis Adventurer](/collectibles/adventurers)s: 7500 playable characters in ten limited edition races on the Ethereum Mainnet. Can be staked to Support Airships and Prospecting Deeds to increase $CHRONO rewards. \[SOLD OUT]
* [Support Airships](/collectibles/support-airships): 2500 airships capable of supporting dungeon raids and harvesting. Minted on Ethereum Mainnet. Eligible for $CHRONO rewards in return for voting in game on world events. Require ETH to purchase.
* [Prospecting Deed](/collectibles/prospecting-deeds)s: 500 titles to land providing extra trading company votes and taxation of other players. Eligible for $CHRONO rewards in return for voting in game on world events. Requires $CHRONOS to purchase.
* Mounts, Gear & [Pet](/collectibles/pet)s: Created by converting server-based items / characters into digital collectibles (requires $CHRONO) or provided as staking rewards prior to game launch. \[ AVAILABLE NOW ]
* Non-Genesis Adventurers: Created by converting max-level server-based adventurers into digital collectibles (requires $CHRONO). Coming to Abstract Chain. \[ AVAILABLE AT GAME LAUNCH ]

### Utility Tokens

* $CHRONO: Fixed supply primary utility token, required to mint collectibles from the game.

### Blockchains

ChronoForge makes use of both the [**Ethereum Mainnet**](https://ethereum.org/en/what-is-ethereum/) blockchain protocol and Abstract for scalability.<br>


# Where to buy?

ChronoForge digital collectibles can be found on a variety of Ethereum Mainnet marketplaces, although the majority of game-items will be on [Abstract Chain](https://x.com/AbstractChain). \
\
**Genesis Adventurers -** <https://opensea.io/collection/chronoforge>

**Prospecting Deeds** - <https://opensea.io/collection/chronoforge-prospecting-deeds>

**Support Airships** - <https://opensea.io/collection/chronoforge-support-airships>

**Totems -** <https://magiceden.io/collections/abstract/0x76c3388946529620cce29498fe7164b39aa69719>

Mounts - <https://magiceden.io/collections/abstract/0x87447ae77e56231b12897161f5a2aba046d42058>

Pets - <https://magiceden.io/collections/abstract/0xce2ad424e71491998b7f579d4baa27bb1afc338f>

Gear - <https://magiceden.io/collections/abstract/0x7f36864c9278a29e71331cbd0bdb0bf02c0e4f36>

Consumables & Multipliers - <https://magiceden.io/collections/abstract/0x89a8d30ab57ba1ac147198caf452ab6e08ca66d9>


# $CHRONO

The central utility token for the ChronoForge web3 ecosystem.

<figure><img src="/files/1pIaynX1WW9vUjbPZ8uJ" alt=""><figcaption></figcaption></figure>

### Utility

$CHRONO will be the singular fungible token in the ChronoForge web3 ecosystem, serving three primary purposes:

* Collectibles Production, Fusing & Game Balancing:
  * Players of ChronoForge will have the opportunity to convert server-based game items obtained through game achievements into digital collectibles, tradeable between players. In order to control the rate of production of such digital collectibles, and maintain a balanced game, <mark style="color:purple;">players will be required to spend a variable amount of $CHRONO to mint digital collectibles from server-based items</mark>.
  * The amount of $CHRONO required will vary between items depending on the significance of particular items in gameplay and the volume of that item already in circulation.
  * <mark style="color:purple;">$CHRONO will also be required to fuse digital collectibles of a given type</mark> (burning multiple digital collectibles to obtain a single more powerful digital collectible item/character).
  * Any $CHRONO used for the above purposes will be locked into a ecosystem fund wallet for at least 5 years, rather than recirculated into the economy.
* Gameplay Governance & Incentives:
  * Participation by powerful players in a system of player-governed ‘trading companies’ is pivotal to the core gameplay loop of ChronoForge. <mark style="color:purple;">To incentivize players to vote regularly, an amount of $CHRONO will be distributed to players that hold powerful assets (airships and prospecting deeds) and vote regularly at trading companies.</mark>
  * Players that complete outstanding gameplay achievements - for example defeating the most bosses in a given month.
* Incentivizing Third Party Ecosystem Contributions
  * <mark style="color:purple;">Approved third parties that provide additional utility, mods or game assets (e.g. skins, items) to the ChronoForge ecosystem can be rewarded with $CHRONO grants.</mark> We want to actively engage other parties to expand upon the ChronoForge IP.

### Distribution & Emissions Schedule

Token emission of a <mark style="color:purple;">fixed supply of 1 billion tokens will occur over a minimum of 3 years</mark> and correspond to active player volumes, rather than a traditional linear-release.

<figure><img src="/files/08AB0curvOqkvzLgouCM" alt=""><figcaption><p>*The Rift Foundation reserves the right to make changes to Tokenomics figures pre TGE should market conditions change or new launch opportunities arise.</p></figcaption></figure>

<figure><img src="/files/JxJTzRigglUevkshpDWB" alt=""><figcaption><p>*The Rift Foundation reserves the right to make changes to Tokenomics figures pre TGE should market conditions change or new launch opportunities arise.</p></figcaption></figure>

{% hint style="warning" %}
**Restricted Geographies**\
Due to the evolving global regulatory environment, certain geographies and individuals are not entitled to the Initial Airdrop and Trading Company Governance Rewards. Technical measures will be taken to ensure these geographies cannot claim $CHRONO token rewards. You are not entitled to these $CHRONO token rewards if:\
\
(a) you are a citizen or resident, or you intend to supply any Digital Asset to any citizen or resident, of Cuba, Iran, North Korea, Singapore, Sudan or Syria or any other country subject to United States of America (US) embargo, United Nations sanctions, the Her Majesty’s Treasury of United Kingdom (HM) financial sanctions regime;\
\
(b) you are on the list of specific citizens published by the US Ministry of Finances, or the list of people denied by the US Ministry of Trade, a non-verified list, or a person subject to the HM financial sanctions regime, or you intend to supply any Digital Asset to any such person; or\
\
(c) any resident of the United States of America, Afghanistan, American Samoa, persons who threaten the international stabilisation efforts of the Western Balkans, Belarus, Burma, Central African Republic, Cuba, Democratic Republic of Congo, Hong Kong, Iran, Iraq, Lebanon, Libya, Magnitsky, Mali, Nicaragua, North Korea, Russia, Singapore, Somalia, Sudan, South Sudan, Syria, Ukraine, Venezuela, Virgin Islands (U.S.), Yemen, Zimbabwe, or any other person subject to sanctions as published by the United States Office of Foreign Assets Contract (OFAC).
{% endhint %}

#### **Initial Airdrop (5%)**&#x20;

Immediately upon CHRONO TGE, 5% of CHRONO (immediately unlocked) will be distributed to all holders of genesis adventurer digital collectibles in an equal amount (per adventurer NFT).\*\**see Restricted Geographies above for eligibility restrictions*. This will ensure that during the first 90 days of gameplay there is sufficient $CHRONO for some players to mint digital collectibles , while the economy awaits $CHRONO entering the game economy from trading company governance rewards (see below).

Airdrop claim allocations that remain unclaimed for more than 14 days will be transferred to the Ecosystem Fund and will not be recoverable by the holders.

#### Trading Company Governance Rewards (30%)

{% hint style="warning" %}
The figures below are **target averages over 3 years,** not guarantees. The total amount of $CHRONO distributed will vary monthly, primarily based on $CHRONO consumption rates and player activity levels.&#x20;

**The monthly distribution will vary over the 3 years** so that the average total release per month for governance rewards should be \~8,333,333 $CHRONO.

Upgrading your airship or land through staking adventurers **does not increase the total amount of $CHRONO allocated to the community that month**. Instead, your upgrades effectively **cannibalise share** of the monthly allocation from other holders who are less upgraded (you get more and others will get less). This important distinction means that **the total release rate of $CHRONO is not dictated by stakers**, which helps preventing aggressive compounding spikes in supply as have occurred in other game token economies.&#x20;
{% endhint %}

To reward powerful players who contribute to weekly trading company votes, 30% of the supply will be distributed monthly over 3 years, commencing at game launch to holders of Support Airships and Prospecting Deeds (if adventurer-staked) who participate in trading company votes.\*\**see Restricted Geographies above for eligibility restrictions.* All distributions will be subject to a 90 day lock.

The actual amount of $CHRONO distributed per holder **will vary** because of:

* How upgraded each holder's deeds and airships are
* How much $CHRONO is distributed that month in alignment with player activity levels and consumption
* the portion of holders failing to participate in trading company governance or failing to stake adventurers to prospecting deeds in that month

#### Adventurer Staking Multipliers

* Prospecting deeds (required):
  * Deed holders **must** stake at least one adventurer to their deed to be eligible for trading company governance rewards.&#x20;
  * Up to 5 adventurers can be staked to a prospecting deed to linearly increase the share of $CHRONO rewards from that month’s allocation by up to 150%.
* Support Airships (optional):
  * Airship holders do not need to stake adventurers to be eligible for trading company governance rewards, but can optionally stake up to three adventurers to increase their share of $CHRONO from that month’s allocation by up to 90%.

#### Core Contributors (20%)

Core contributors to ChronoForge, including the developers, will be distributed linearly 20% of the supply of $CHRONO over 3 years, starting after a 1 year cliff post TGE.

#### Ecosystem Fund (15.5%)

Many of the most successful game franchises in history grew and maintained their content and player base through strong third party contribution communities, from simple user generated content through to substantial mods and third-party licensing deals.

We want to give our holders that ChronoForge is an ecosystem with longevity and a plan for growth, and as such will be reserving an allocation of $CHRONO to reward major content contributions, including:

* **Artists**: contributors to environment, item, character models/skins, graphics system enhancements
* **Modders & Optimizers**: developers who contribute to new gameplay experiences, widgets and tooling
* **Third Party Licensees**: other studios who wish to produce entirely new games leveraging the ChronoForge world IP, NFT ecosystem and community. We want to see your NFTs come to life in many more titles!
* **Infrastructure & Token Utilities**: ensuring all infrastructure exists to enable smooth operation of the game and token

#### Events (5%)

We want to ensure that every player feels they have at least some shot at obtaining an NFT, regardless of their starting position in life or how late they join the game. To facilitate this, small allocations of $CHRONO will be distributed to the most skilled players as rewards at tournaments and other major promotional events.


# Totems

Limited edition bundles of gear, mounts, pets, forge stamps and $chrono multipliers!

{% hint style="success" %}
**BUY ON MAGIC EDEN** <https://magiceden.io/collections/abstract/0x76c3388946529620cce29498fe7164b39aa69719>
{% endhint %}

{% hint style="info" %} <mark style="color:red;">Don't forget to also check out the $CHRONO rewards that can be earnt through the</mark> [<mark style="color:red;">current Totem Bounties</mark>](/totem-bounties)<mark style="color:red;">!</mark>
{% endhint %}

<figure><img src="/files/ZJG4vZ3U95ptFGQBJ3V4" alt=""><figcaption></figcaption></figure>

**Initial Supply:** 5000

A new set of limited supply Totems will be sold each season (3-4 months). A basic competition pass will also be available which does not include any of the limited edition rewards but is required to compete on the ladders for $CHRONO rewards.

### **Burn to Claim**

Totem rewards are dropped to your game account / wallet after you burn (destroy) the Totem in [our web app](https://app.chronoforge.gg/). Until then you are free to trade the Totem as you see fit. $CHRONO rewards multipliers count only for the season that you burn the Totem. Multipliers **do not stack**.&#x20;

Digital collectible rewards drop instantly upon burning the Totem, but to enjoy your non-tradable rewards you will need to connect your wallet to your game account which you can create after installing the game.

### **Founder's Season Totem Rewards**

The first season of limited edition Totems come in three functional rarities along with exotic cosmetic variations of each. There are 5000 Totems available and rarity is randomized. $CHRONO reward multipliers apply only to $CHRONO dropped from in-game competition (see [Heroism Points](broken://pages/bSNLNkQOvXG12rYRYXsD)[ & Season 1](broken://pages/bSNLNkQOvXG12rYRYXsD)).&#x20;

### Rare

* Koala Playable Race Unlocked
* Umu Rustler Cosmetic digital collectible&#x20;
* Baby Umu Pet
* +40% $CHRONO rewards from Heroism competition (see [Heroism Points](broken://pages/bSNLNkQOvXG12rYRYXsD)[ & Season 1](broken://pages/bSNLNkQOvXG12rYRYXsD)) applied to a single character
* 2500 Forge Stamps

### Epic

* All Rare Rewards
* Saurian Playable Race Unlocked
* Giant Battle Crab Mount digital collectible (combat capable)
* +80% $CHRONO rewards from Heroism competition (see [Heroism Points](broken://pages/bSNLNkQOvXG12rYRYXsD)[ & Season 1](broken://pages/bSNLNkQOvXG12rYRYXsD)) applied to a single character
* 10000 Forge Stamps

### Legendary

* All Epic Rewards
* Imperial Rex Mount digital collectible (combat capable)
* +200% $CHRONO rewards from Heroism competition (see [Heroism Points](broken://pages/bSNLNkQOvXG12rYRYXsD)[ & Season 1](broken://pages/bSNLNkQOvXG12rYRYXsD)) applied to a single character
* 20000 Forge Stamps

### Exotics&#x20;

In addition to standard rarities, there are a limited number of ultra rare Totem variations each season that contain cosmetically distinct variants of the standard rarity rewards. Look for the Megaloth Wolf Totem in the Founder's Season release!


# Adventurers

Adventurers are playable characters in ChronoForge and will receive 5% of the supply of $CHRONO as an airdrop at TGE to kickstart the economy. \*conditions apply

{% hint style="success" %}
[**Purchase Adventurer NFTs on**](https://opensea.io/collection/chronoforge) [**Opensea**](https://opensea.io/collection/chronoforge)**.**
{% endhint %}

<figure><img src="/files/lajsRl9N0f0BXRmkOhIO" alt=""><figcaption></figcaption></figure>

## What makes Adventurers Special?&#x20;

Holders of adventurer digital collectibles are rewarded for their early interest in the game with a huge range of utility including **better starting gear+traits, airdrops, exclusive prize pools and a rental system**.&#x20;

**Gameplay benefits**

* The 10 Genesis Adventurer races are of a fixed supply. Hence these races will remain rare, and likely become ultra-rare as adventurer fusing further shrinks the supply of those adventurers.&#x20;
* Genesis Adventurers come default equipped with a higher than average chance of Uncommon, Rare and Epic items and skins
* Adventurer digital collectibles receive no loot drop chance penalty if defeated in dungeons (normally subject to a 24 hour penalty that increases with each defeat).

**Initial $**&#x43;HRONO **Airdrop (5%)**

Immediately upon CHRONO TGE, 5% of CHRONO (immediately unlocked) will be distributed to all holders of genesis adventurers in an equal amount (per adventurer).\*\**see Restricted Geographies above for eligibility restrictions*. This will ensure that during the first 90 days of gameplay there is sufficient $CHRONO for players mint digital collectibles, while the economy awaits $CHRONO entering the game economy from trading company governance rewards (see below).

Airdrop claim allocations that remain unclaimed for more than 14 days will be transferred to the Ecosystem Fund and will not be recoverable by the holders.

Learn more about[ $CHRONO](/collectibles/usdchrono)

**Exclusive Prize Pools**&#x20;

Adventurer digital collectibles will compete in game for an additional prize pool exclusively for our Adventurer digital collectibles holders while keeping combat balanced. The first month prize pool will be **$100k USD in value**. This prize pool is *in addition* to the 6M $CHRONO prize pool open to all Rift Pass holders.

**Staking for $CHRONO Governance Reward Multiplier**

Only Genesis Adventurers can be staked ("crewed") to either Prospecting Deed and Airships digital collectibles to multiply the $CHRONO rewards for holding those assets and participating in trading company votes. Before game launch, staking your adventurers will earn you rare mount digital collectibles.

[Learn more about staking](broken://pages/IFfwPvp4lSDlIMCGnNZF)

## New Generation Adventurers

Upon launch of the RPG, new adventurer races will be made available that can optionally be minted as digital collectibles on Abstract in unlimited supply (but at a cost to the player of gameplay achievements).

{% hint style="warning" %}
**Restricted Geographies**&#x20;

Due to the evolving global regulatory environment, certain geographies and individuals are not entitled to the Initial Airdrop and Trading Company Governance Rewards. Technical measures will be taken to ensure these geographies cannot claim $CHRONO token rewards. You are not entitled to these $CHRONO token rewards if: (a) you are a citizen or resident, or you intend to supply any Digital Asset to any citizen or resident, of Cuba, Iran, North Korea, Singapore, Sudan or Syria or any other country subject to United States of America (US) embargo, United Nations sanctions, the Her Majesty’s Treasury of United Kingdom (HM) financial sanctions regime; (b) you are on the list of specific citizens published by the US Ministry of Finances, or the list of people denied by the US Ministry of Trade, a non-verified list, or a person subject to the HM financial sanctions regime, or you intend to supply any Digital Asset to any such person; or (c) any resident of the United States of America, Afghanistan, American Samoa, persons who threaten the international stabilisation efforts of the Western Balkans, Belarus, Burma, Central African Republic, Cuba, Democratic Republic of Congo, Hong Kong, Iran, Iraq, Lebanon, Libya, Magnitsky, Mali, Nicaragua, North Korea, Russia, Singapore, Somalia, Sudan, South Sudan, Syria, Ukraine, Venezuela, Virgin Islands (U.S.), Yemen, Zimbabwe, or any other person subject to sanctions as published by the United States Office of Foreign Assets Contract (OFAC).
{% endhint %}


# Support Airships

Support airships are a new type of digital collectible usable in ChronoForge to assist players in dungeon runs and eligible for $CHRONO gameplay governance rewards. Minting late 2023!

{% hint style="success" %}
**BUY ON OPENSEA**\
<https://opensea.io/collection/chronoforge-support-airships>&#x20;
{% endhint %}

<figure><img src="/files/OqlBsOXdF5vMi4f1URS4" alt=""><figcaption></figcaption></figure>

### Airships NFT Collection

2500 support airship digital collectibles sold out in just 7 minutes on 8 December.

### Utility

&#x20;Support airships come in several varieties with different in-game utilities:&#x20;

* Raider: Provides a limited number of airstrikes during a dungeon run in addition to increasing party crit chance.
* Apothecary: Provides a limited number of instant revives, in addition to increasing the effectiveness of potions during dungeon runs.&#x20;
* Miner: Facilitates in-dungeon crafting and increases the drop rate of inorganic materials in both dungeons and the overworld.
* Harvester: Facilitates in-dungeon crafting and increases the drop rate of organic materials in both dungeons and the overworld.
* Hauler: Facilitates in-dungeon vendoring for gold and increases the elite mob drop rate of gold and complete items (equipable armor, weapons, consumables etc).

Airships of the same class may come in different configurations and rarities, producing slightly superior in-game performance. Only one support airship is usable by a raiding party at a time.

### $CHRONO Gameplay Governance Rewards

Participation by powerful players in a system of player-governed ‘trading companies’ is pivotal to the core gameplay loop of ChronoForge. Decisions made by trading companies will collectively make or break the game world, impacting all players.&#x20;

To incentivize players to vote regularly in trading company decisions, an amount of $CHRONO will be distributed to players that hold powerful assets (airships and prospecting deeds) and vote regularly at trading companies.&#x20;

Commencing at game launch, <mark style="color:purple;">**15% of the supply of $**</mark>**CHRONO&#x20;**<mark style="color:purple;">**will be distributed monthly over 3 years to holders of support airships that have also voted in a trading company decision each month**</mark>. All distributions will be subject to a 90 day lock.

### Adventurer Staking Multiplier

Airship holders do not need to stake adventurers to be eligible for trading company governance rewards, but can optionally stake up to three adventurers to increase their share of $CHRONO from that month’s allocation by up to 90%.

{% hint style="info" %}
Upgrading your airship through staking adventurers **does not increase the total amount of $CHRONO allocated to the community that month**. Instead, your upgrades effectively **cannibalise share** of the monthly allocation from other holders who are less upgraded (you get more and others get less). This important distinction means that **the total release rate of $CHRONO is not dictated by stakers**, which helps preventing aggressive compounding spikes in supply as have occurred in other game token economies.&#x20;
{% endhint %}


# Prospecting Deeds

Prospecting Deeds are powerful governance collectibles in their own right, a source of in-game resources and eligible for $CHRONO gameplay governance rewards.

A significant portion of the game overworld is split along invisible boundaries in the shape of 500 hexagonal tiles that represent prospecting deeds (resource extraction rights) owned by players. Each deed plot is owned via an digital collectible. This gives the deed owner the right to tax any resource extraction that occurs in those boundaries.

These prospecting deed NFTs can be **traded by players** and are arguably one of the most powerful assets in the game due to their political and economic influence.

### What is the primary utility of Prospecting Deeds?

* **Political Influence:** as a prospecting baron you receive a substantial number of extra trading company shareholder (governance) votes for each deed you own. With this power you can shape upgrade pathways and conflict between trading companies to your favour.
* **Bribes!** Receive $CHRONO bribes from other players to vote for certain options in trading companies.
* **Prospecting tax:** deed owners are entitled to a percentage of all resources harvested by other players in the game. The exact amount will fluctuate depending on the total activity of the player base, the traits of each specific deed and a further bonus for adjacent deeds owned
* **Baron Title:** get a sweet title added to your name that let's other players know you are a big shot prospecting baron or baroness!

### $CHRONO Rewards

We wanted to ensure that holders of such enormous voting power in trading companies actually exercised that power regularly.

Commencing at game launch, 15% of the supply of [$](/collectibles/usdchrono)[CHRONO](/collectibles/usdchrono) will be distributed monthly over 3 years to holders of prospecting deeds that have also voted in a trading company decision each month and have at least one adventurer staked to their prospecting deed. All distributions will be subject to a 90 day lock.

### Adventurer Staking

* Prospecting deed holders must also stake at least one adventurer to their deed to be eligible for trading company governance rewards.
* Up to 5 adventurers can be staked to a prospecting deed to linearly increase the share of $CHRONO rewards from that month’s allocation by up to 150%.&#x20;
* This functionality was long planned for and is already possible using our existing staking contract. Currently staked adventurers do not need to be unstaked in order to allocate them to a land. Instead, a single transaction can be performed to allocate multiple staked adventurers to a deed plot.

{% hint style="info" %}
Upgrading your airship or deed through staking adventurers **does not increase the total amount of $CHRONO allocated to the community that month**. Instead, your upgrades effectively **cannibalise share** of the monthly allocation from other holders who are less upgraded (you get more and others get less). This important distinction means that **the total release rate of $CHRONO is not dictated by stakers**, which helps preventing aggressive compounding spikes in supply as have occurred in other game token economies.&#x20;
{% endhint %}

### I have no deeds! What about me?&#x20;

Chronoforge reflects real world economies in that a minority of players own the prospecting rights to areas of land. However, players without deeds can still gain a share in a trading company and participate in governance and other shareholder benefits. Trading company shareholders (members) can:

1. Vote on trading company proposals, including upgrade paths and conflict
2. Make use of all vendors / crafting services (non-shareholders can only use a limited subset of buildings).&#x20;
3. Avoid a significant tax charged by vendors on non-shareholders, which increases as the trading company vessel is upgraded.&#x20;

### Wen land?

The exact timing of the mint will be determined by both market conditions and the progress of game and artwork development for the prospecting plots. As of late 2023 we were tentatively pricing land at 14000 $Chronos.&#x20;


# Pet

My adventurer is lonely. Gimme pet!

ChronoForge adventurers are accompanied by **pet collectibles** that provide **statistical boosts** during **RPG** gameplay. Pets have different move sets and buffs applied, with rarer quality pets providing better buffs in the RPG.

![BearX](/files/ylqdWZdZZdPE5jr3xrjR) ![Kaiju Kingz](/files/wg3udq0mmn5yIz3HwZAO) ![Magic Mushrooms](/files/KmxkN0KIbfiMPy0FW2Sh)

![Recon Ramz](/files/KYJofZUKJoieIgUoslbc) ![Wulfz](/files/4q3Dtphonx1TLPZMsU1r) ![Just Cubes](/files/whZ31vlN0NdDTaWstMuE)

![Sneaky Vampire Syndicate](/files/8SLmHzFGJXd8LpXUcBvx) ![Llamaverse](/files/ExeOu3zt3ZFJC3uNHpwY) ![Nanopass](/files/VJhB8trSTbScKR2Yy8Wv)


# Economy Sustainability

## Sustainability

Guiding everything we build at Minted Loot is the desire to build a long-lasting and competitive NFT-gaming ecosystem. Achieving such longevity requires building games that are both first-class gameplay experiences and sustainable economies that can draw both web3 and web2 users.&#x20;

#### Why will this be the strongest economy in web3 gaming?

1. **Outstanding game quality & accessibility**: Big game economies require the most entertaining and accessible gameplay experiences to reach and sustain AAA player activity levels. Our high fidelity 3D world, realtime multiplayer combat and novel weekly world events are appealing to an enormous number of gamers. By also making the game free to play and all web3 features ‘opt-in’, we have designed for one of the largest addressable markets of all games in web3.
2. **Compelling asset utility in game**: Our assets are not abstract jpegs that tick-over points on a website - they are living 3D assets with major roles in our game including exquisite playable characters, mounts, gear, pets and airships. When you build game assets that players love for their gameplay utility and art they will hold onto those assets regardless of speculative highs and lows in the trading economy.
3. **Tunable systems of supply and consumption**: Every aspect of asset supply in the game scales appropriately with player activity levels - from crafting item drop rates that vary based on item circulation, to $CHRONO rewards tied to player participation in game governance. Every item also has compelling reasons to be consumed, such as fusing of multiple NFTs, deconstructing NFTs during crafting and staking NFTs for increased rewards.

Below we summarise some of the key mechanisms we are using to prevent common pitfalls in NFT-gaming economies such as over-supply and intensive farming.

{% content-ref url="/pages/aESxcKfA4vEhgArPDyke" %}
[Supply & Consumption](/collectibles/economy-sustainability/supply-and-consumption)
{% endcontent-ref %}

{% content-ref url="/pages/UuwPW2oFpn7PZ3N2NAN1" %}
[Anti-Bot Measures](/collectibles/economy-sustainability/anti-bot-measures)
{% endcontent-ref %}

{% content-ref url="/pages/ZrW4OTx3wROPu8y1tw0K" %}
[Preventing 'Pay to Win'](/collectibles/economy-sustainability/preventing-pay-to-win)
{% endcontent-ref %}

###


# Supply & Consumption

### Supply Throttles

The economy is designed to curb over-supply of assets and deter farming through diminishing yields based on global and individual player activity and volume. The following measures are taken to prevent unsustainable power and item inflation:

**Difficulty Curve**&#x20;

As is common to almost all game economies, the best items are only attainable in zones with the hardest to defeat enemies. The ability of lower power players to attain these items is therefore restricted by combat failure.

**Diminishing Global Drop Rate Relative to Supply**&#x20;

The drop rate of any high quality server item for all players globally is reduced relative to the current supply of that item. This ensures that as the player base grows, the relative ratio/rarity of items to players is preserved.

![](/files/GYj9Jw2xCIxQ9tKqcliE)

**Increasing $CHRONO cost Relative to Supply**

The cost of minting any item as an NFT increases in terms of $CHRONO as the current circulating supply of that item increases, creating downward supply pressure towards an equilibrium.&#x20;

**Diminishing Individual Drop Rate Relative to Play Intensity**&#x20;

The drop rate for all items will reduce for an individual depending on the amount of time they have spent in a specific dungeon over the last 24 hours.

**Global Cooldowns**&#x20;

The very highest quality items will be subject to global cooldowns either during the crafting process or subject to the appearance of certain temporary mini-bosses.

**Diminishing Combat Effectiveness**&#x20;

Time-sickness reduces the combat effectiveness of a player the longer they spend in dungeons. Recovering from time sickness occurs at a slow fixed rate when players leave dungeons. Holding (staking) a fixed amount of the game-currency, or playing with a Generation 1 or 2 character, provides immunity against time-sickness.&#x20;

### Consumption

We have carefully designed 'consumer and producer' pairings in our economy, such that for every supply of an item there is a consumption process that can be tuned to be more or less aggressive based on real-world economic conditions.&#x20;

**Upgrading / Crafting**&#x20;

The game routinely burns consumables during the crafting process such as weapons, armour, enchants and crafting ingredients

**Deconstructing**&#x20;

Certain game items can be burnt to produce their primary ingredients, at a loss. For example if three rare NFTs contributed to making an epic NFT, that epic NFT could be burnt to produce a rare NFT and an uncommon NFT ingredient. Destructible NFTs of this nature include weapons  and armour.

**Consumed in Combat**&#x20;

Rare potions may take the form of NFTs and be uncorked prior to combat, at which point the NFT is destroyed and a *soulbound* potion is created that can be consumed instantly during combat.

**Fusing NFTs**&#x20;

Character and pet NFTs can be fused (destroyed) in threes to create a single new NFT of superior cosmetic value and small combat ability increase. Certain combinations of NFT traits will be required to fuse NFTs of the same season, resulting over time in a deflating supply of NFTs of each season. Character level for non-fused NFTs will also be capped at the fusion level (e.g. level 15), providing greater incentive to fuse characters in order to unlock level progression.

**Settlement Development**

Building and upgrading structures in the settlement will consume crafting ingredients.

### Core 'Gatekeeper' Resources&#x20;

A small number of ‘gatekeeper’ or core resources are consistently used across the crafting of all NFTs (in addition to other resources). This produces positive supply-balancing and market-making effects.

**Gatekeeping / Supply Balancing**&#x20;

By ensuring that all NFTs creation requires at minimum a one of a small pool of core resources it is easier for game economists to tune the inflation of NFTs in the game economy as a whole. By reducing the drop rate of these core resources, the production of NFTs as a whole across the game can be reduced.

**Challenges to NFT Market-Making**&#x20;

Most blockchain-enabled games introduce a currency token, in addition to NFT tokens, partly because it is easier to find a buyer for a generic currency than a specific esoteric item (one reason why we moved away from barter economies).

For example, the secondary market for an epic bow NFT consists of players that have a hunter class over or near a certain minimum level (perhaps only 5%-10% of the player base), in addition to outside speculators. In contrast, a currency that is used by all classes at all levels has a maximum addressable market of 100% of the player base. However, a currency is not the only way to maximise the addressable market for each NFT.

**Increasing Addressable Market of NFTs with Core Resources**&#x20;

Two approaches are employed to increase the range of players who would have immediate utility for any NFT on the market: All NFTs can be deconstructed into their original ingredient NFTs (with some loss), which includes a handful of core resources that are used in crafting items relevant to all classes. The core resource loss on deconstructing an NFT is minimal. Weapon and armour types have been designed so as to be usable by multiple classes - particularly armour of which there are just three broad categories. This ensures the maximum addressable market of players for any piece of armour is at least 33% of the player base.


# Anti-Bot Measures

Supply throttling without other specific anti-bot design considerations would simply lead to farmers and bots harvesting the majority of game resources to the detriment of regular, less-intensive players. Therefore we have designed numerous additional game mechanisms that disrupt intensive farming activity.

**Yield Relative to Activity/Combat Complexity**&#x20;

The most economically rewarding items in the game can only be obtained through raiding combat, which by its highly randomised procedural nature is likely insurmountable for bots and intellectually intensive for farmers. The simplest resource harvesting activities produce only basic ingredients which on their own (even in large quantities) are insufficient to produce NFTs items or other items of high quality.

**Enemy Randomisation**&#x20;

Raiding is the source of primary materials required for most NFT items in the game economy. By using procedurally generated dungeons with randomised enemies and enemy traits, players will not be able to predict when enemies that drop specific items will appear. This will disrupt attempts by players to aggressively farm supply of a particular good.

**Time-Sensitive Bonuses**&#x20;

Different dungeons, classes, races and elemental builds will receive bonus drop rates and other yields in combat based on randomised daily and weekly events. This unpredictability makes it difficult for farmers to calculate their yield and gives regular players a better chance to compete in resource gathering through well-timed playing sessions rather than constant grinding.

**Paywall**&#x20;

$CHRONO must always be spent to extract tradable NFT items from the economy. This paywall effectively increases the base cost for any botting or farming activity.

**Level Requirements**&#x20;

Minimum level requirements for NFT character-fusing, equipping high-tier equipment and defeating certain enemies all serve to ensure that new accounts cannot quickly become powerful. Hence any attempted farming operation would need to make a significant time investment in the game before attaining a power level sufficient to farm valuable items.

**Account Health**

Older accounts with a history of purchases will be subject to reduced time-sickness effects. This ensures that loyal players who have invested in the game can outcompete farmers with newer accounts to complete game objectives and attain rewards.


# Preventing 'Pay to Win'

Although this is a PVE game, several mechanisms have been introduced to prevent wealthy players from dominating in-game achievements:&#x20;

1. Unlike items crafted or earnt in game, items bought from the game shop do not increase combat effectiveness&#x20;
2. Combat statistics are primarily dependent on gear, not character&#x20;
3. Characters require a minimum level to equip more powerful gear&#x20;
4. Characters require a minimum level before being to fuse into a more powerful character. The fusing process also reduces the supply of high-level characters on the secondary market.&#x20;
5. The crafting process requires burning the previous tier of items, thus reducing excess supply circulating on secondary markets.&#x20;
6. Randomness of dungeon combat bonuses based on daily and weekly achievements will ensure that every class and race will ‘have its day’ in the calendar month where it is a bit more powerful.&#x20;
7. Combat success is driven by skill and complimentary-class combat. A single very well equipped player will still fail miserably in combat if they do not effectively work with other players and adjust their strategies depending on the enemy and environment.


# Crewing

Increase your $CHRONO governance rewards by adding adventurers as crew on deeds and airships

To reward powerful players who contribute to weekly trading company votes, 30% of the supply will be distributed monthly over 3 years, commencing at game launch to holders of Support Airships and Prospecting Deeds (if crewed) who participate in trading company votes. All distributions will be subject to a 90 day lock.

{% hint style="warning" %}
Upgrading your airship or land by crewing adventurers **does not increase the total amount of $CHRONO allocated to the community that month**. Instead, your upgrades effectively **cannibalise share** of the monthly allocation from other holders who are less upgraded (you get more and others get less). This important distinction means that **the global release rate of $CHRONO is not dictated by crews**, which helps preventing aggressive compounding spikes in supply as have occurred in other game token economies.&#x20;
{% endhint %}

#### Adventurer Crewing Multipliers

* Prospecting deeds (required):
  * Deed holders <mark style="color:purple;">**must**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">crew at least one adventurer to their deed to be eligible for trading company governance rewards</mark>.&#x20;
  * Up to **5 adventurers can be crewed** to a prospecting deed to linearly increase the share of $CHRONO rewards from that month’s allocation by up to 150%.
* Support Airships (optional):
  * Airship holders <mark style="color:purple;">do not need add adventurer crew to be eligible for trading company governance rewards</mark>
  * Airship holders can <mark style="color:purple;">optionally</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**crew up to three adventurers**</mark> to increase their share of $CHRONO from that month’s allocation by up to 90%.


# Fusing

Burning multiple NFTs to produce a singular superior NFT.

{% hint style="warning" %}
This section describes game features under active development. Expect to see more info and changes over time!
{% endhint %}

#### What is fusing?

Following game launch, we plan to introduce a feature called 'fusing' which allows players to combine three Adventurer, Gear or Pet NFTs into a single superior Adventurer or Pet NFT. This process destroys two of the three NFTs used.&#x20;

#### What are the limits?

* Fusing will require using NFTs that share particular traits (e.g. race)
* Fusing will require using NFTs over a particular level. This helps prevent dumping of high-tier characters on the market and resulting distortion of average player power-levels and game progression patterns.
* Fusing will require an item earnt through gameplay
* Fusing will require spending [$](/collectibles/usdchrono)[CHRONO](/collectibles/usdchrono)


# Raise Ticket

OK, TY for the help, but I need more help!

Please enter our Discord [server](https://discord.gg/chronoforge), scroll down to the bottom left and you will see a channel labelled, #ticket. Please select "ticket" channel, then, "Create ticket" to be helped by one of our amazing moderators.\
![](/files/cAeBvGOeHX0VUvVfounr)![](/files/nWtF8UmrDbyScb1U4n6o)


# $CHRONOS

A sunset legacy utility token to reward long term holders prior to game launch.

{% hint style="info" %}
Be aware that the Bag Beast NFT mints are the final planned utility for $CHRONOS. $CHRONO is the primary utility token for the ChronoForge ecosystem.
{% endhint %}

**Chronos** is a newly discovered a rare element in our gaming world!

We have tokenised chronos crystals as the ERC-20 $CHRONOS on the Ethereum Mainnet, exclusively available to genesis adventurers.

### What was it used for?

$CHRONOS can be used to obtain game rewards including:

1. ~~Summoning Genesis Adventurers~~ (concluded)
2. ~~Purchasing Prospecting Deed NFTs~~ (concluded)
3. ~~Pets~~ (concluded)
4. Bag Beasts (final utility)

### How do I earn $Chronos?

$CHRONOS can no longer be earned.&#x20;

### Sunsetting of Chronos (after Prospecting Deed mint)

* The prospecting deed mint was the final major utility event for $CHRONOS.&#x20;
* Any further functions planned for $CHRONOS will instead now be performed by $CHRONO, such as payment for NFT fusing and class switching.
* Adventurer holders will receive the 5% allocation of $CHRONO shortly before game launch both kickstart circulation and the transition of utility tokens.

### Why is this necessary?

* We would have already delivered the major utility of $Chronos, which was fairly allocating the supply of generation 2 adventurers and prospecting deeds to loyal holders.
* Aspects of $CHRONOS’s design make it unsuitable as the primary utility token in our game economy long term - particularly its unlimited supply and passive yield.


# Balance and Claiming

gimme chronos

You can see your balance and claim your $CHRONOS from the Chronoforge website: <https://chronoforge.gg>

## Balance

To see the balance, follow these steps:\
1\. Connect the MetaMask wallet which contains your adventurers:\
![](/files/FDNdfy9Wz2KCTYAKYzAw)

2\. It will open on the page showing your staked and unstaked adventurers (see also [How to Stake](broken://pages/ZFTYgFP1RFNCo7YpPBtP), [Staking](broken://pages/IFfwPvp4lSDlIMCGnNZF) and [Staking Rewards](broken://pages/SBu7olqYvUgu6Ie5BUp5)). Select the button next to Staking, labelled $CHRONOS:\
![](/files/9BfQ1W7JuLmEvvMfOnaC)![](/files/BMQZFvODCUdUKkwOSbgy)

3\. Now you can see the balance of your $CHRONOS, including the staked $CHRONOS. You will only be able to claim the available balance. The staked $CHRONOS will become claimable when you unstake.

## Claiming

1\. To claim, simply select the button which says claim. Your MetaMask will pop up, and you will have to pay a gas fee to move your $CHRONOS from the website to your MetaMask wallet.

2\. The first time you claim your $CHRONOS you will have to import the CHR token to your MetaMask, so you can see it (the CHR will still be in your wallet, you just won't see it yet).

3\. To import the token, in your MetaMask, go to "Import Tokens":<br>

!["Import Tokens" on Metamask](/files/s714ivGjN6zt9KncvLiR)

4\. Select "Custom Token":\ <br>

!["Custom Token" on MetaMask](/files/dqC2ES6qgS5tVjvwthnB)

5\. In token address, insert the following: 0xa2EA5Cb0614f6428421a39ec09B013cC3336EFBe\
Token Symbol: CHR

6\. "IMPORT" .....et voila! You will now see your $CHRONOS in your MetaMask wallet. Much joy, very happiness.


# Legacy Dapp

I left some adventurers in the legacy staking contract, help!\
\
Please login with your wallet address at the official legacy dApp link below in order to unstake your legacy staked adventurers!\
\
<https://legacy.chronoforge.gg/>


