Quick Breakdown
Last updated
Last updated
Just because digital collectibles in Chronoforge may be tradable on marketplaces does not mean you should try to earn a living wage or expect to profit overall from playing a game. Any game that claims 'everyone will earn' by playing is a ponzi-scheme. Don't plan your life or finances around playing this game.
The economy of Chronoforge is both ‘in game’ and real world, as many assets in the game can be traded as digital collectibles. Characters and loot generated in game start as purely server-based items. Minting those items/characters as tradable collectibles requires completing in-game achievements and burning .
Non-Genesis Adventurers: Created by converting max-level server-based adventurers into digital collectibles (requires $CHRONO). Coming to Abstract Chain. [ AVAILABLE AT GAME LAUNCH ]
$CHRONO: Fixed supply primary utility token, required to mint collectibles from the game.
s: 7500 playable characters in ten limited edition races on the Ethereum Mainnet. Can be staked to Support Airships and Prospecting Deeds to increase $CHRONO rewards. [SOLD OUT]
: 2500 airships capable of supporting dungeon raids and harvesting. Minted on Ethereum Mainnet. Eligible for $CHRONO rewards in return for voting in game on world events. Require ETH to purchase.
s: 500 titles to land providing extra trading company votes and taxation of other players. Eligible for $CHRONO rewards in return for voting in game on world events. Requires $CHRONOS to purchase.
Mounts, Gear & s: Created by converting server-based items / characters into digital collectibles (requires $CHRONO) or provided as staking rewards prior to game launch. [ AVAILABLE NOW ]
ChronoForge makes use of both the blockchain protocol and Abstract for scalability.