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Arena Minigame

As a warm up to our main RPG, we have created a web-based minigame in retro pixel style. Arena is a PvP turn-based battle between Adventurers, similar to a classic Pokémon battle.
Users can battle for fun, or wager $chronos and other specific partner tokens, with the winning taking all. Play or pleasure or high stakes - it is up to you!
The first release of the game will not include wagers so that game-balance to be determined before valuable assets can be wagered.

Combat

Just like the main RPG, every class has access to special moves that give it a unique play style. Below is a summary of our current move sets - noting these are subject to change during development and balancing.

Core Skills

  • Attack - Inflicts normal attack to opponent (+5 Energy)
  • Defend - Reduce incoming damage by 70% (+10 Energy)
  • Parry - Spend 10HP to enter parry mode. If attacked, return damage to attacker, regain health and +25 Energy. (We’ve considered parry-overspending as a last resort move but this could overcomplicate the turn-based player death resolution in the future)
  • Focus - Charge 40 energy
  • Skill A & B is dependent on job class

Statuses

[BREAK-PAR] - Break parry.
[BREAK-DEF] - Break defence. Opponent receives full damage.
[LOCK-A] - Cannot use Skill A
[LOCK-B] - Cannot use Skill B
[BURN] - Take damage equivalent to X0.2 enemy attack
[STUN] - Lose one turn.

Special Moves

Class
Skill A
Skill B
Hunter
SALVE [ENERGY-COST;LOW] Heal 10% health
CRITICAL SHOT [ENERGY-COST;MED] Deal X1.5 DMG. Has a chance to do critical damage (X3)
Knight
SHIELD UP [ENERGY-COST;LOW] Negate the damage of any attack
CLEAVE [ENERGY-COST;HIGH] Deal X2.0 DMG. [BREAK-DEF]
Lancer
RUSH DOWN
[ENERGY- COST;MED]
Deal X1.5 DMG. Always attacks
first. [BREAK- PAR]
DOUBLE STRIKE
[ENERGY- COST;HIGH]
Attack twice for X1.1 DMG [BREAK-PAR]
Mage
ICE BLAST [ENERGY-COST;MED] X1.5 DMG. High chance to [STUN] enemy for 1 turn.
INCINERATE [ENERGY-COST;HIGH] X1.5 DMG and inflict [BURN]. Opponent takes X0.2 DMG next 2 turns. [BREAK-PAR] [BREAK-DEF]
Monk
MEDITATION [ENERGY-COST;LOW] Heal 10% health and gain Qi point (Max 3)
QI BLAST [ENERGY-COST;MED] Expend Qi point and deal X(1+Qi point) DMG unleashing a maximum of X4 damage.
Priest
DIVINE PROTECTION [ENERGY-COST;LOW] Become immune to [BURN] [STUN] for 3 turns.
HEAL [ENERGY-COST;HIGH] Heal 40% health
Thief
SHADOW STEP [ENERGY-COST;LOW] Increase chance of dodging attacks for 2 turns.
SHADOW STRIKE [ENERGY-COST;HIGH] Attacks late with X3 DMG but cancels if struck by opponent first [BREAK-PAR] [BREAK-DEF]
Mech
SYSTEM LOCK [ENERGY-COST;HIGH] Prevent enemy from using skill B for 2 turns [LOCK-B] [BREAK-PAR]
LASER BARRAGE [ENERGY-COST;MED] X2.0 DMG. Small chance of causing [STUN] [BREAK-PAR]
Engineer
ENERGY CONVERSION [ENERGY-COST;LOW] Negate all incoming DMG and convert them into pure energy.
STACK OVERFLOW [ENERGY-COST;ALL] Expend all energy as damage (X5 DMG of the normalized energy amount X Attack DMG) [BREAK-PAR]
Paladin
RETRIBUTION [ENERGY-COST;LOW] High priority cast. Taking damage for the next 2 turns will inflict [BURN] to enemy
DAMNATION [ENERGY-COST;HIGH] Deal X1.5 DMG and [BURN]. Has a small chance to [STUN] enemy. [BREAK-PAR]
Druid
PECULIAR BREW [ENERGY-COST;LOW] X1.1 DMG with low chance of causing [BURN] [BREAK-PAR]
MYSTERIOUS BREW [ENERGY-COST;LOW] X1.1 DMG with low chance of causing [STUN] [BREAK-PAR]
Reaper
SOUL STEAL [ENERGY-COST;MED] X1.2 DMG and heal self with the same amount. [BREAK-DEF]
SOUL PURGE [ENERGY-COST;HIGH] X2.0 DMG. X5.0 DMG if enemy is defending or parrying. [BREAK-PAR]