3 Points Systems to Rule Them All

Growing the game requires appealing to diverse groups with very different interests. To give each of these cohorts (with some overlap) enough attention we need to separate our incentive structures into three complimentary streams.

  • Chronopoints: Rewarding the deeper-pocketed holders for loyalty and accumulation of assets

  • Heraldry: Rewarding everyone for their network reach, proportionate to that reach

  • Heroism: Rewarding those that want to game, both casually and intensively

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